Grades 5 to 8 (Years 6 to 9 in England)
Probability simulator
This probability simulator flips a coin, rolls a die or spins a four-color spinner once, 10 times or 100 times, and keeps a tally and bar chart of the results. Start by flipping the coin 10 times and comparing the fraction of heads with one half.
| Outcome | Count | Bar | Got / expected |
|---|---|---|---|
| Heads | 0 | – · 1/2 | |
| Tails | 0 | – · 1/2 |
What the simulator does
A probability simulator runs chance experiments faster than any classroom can. Pick a coin, a die numbered 1 to 6, or a spinner with 4 equal colored parts, then press Do it once, 10 times or 100 times. A tally table and bar chart show the results, and each outcome's experimental probability appears as a fraction and a percent next to the theoretical one. Reset clears everything.
Theoretical probability comes from equally likely outcomes: heads on a fair coin is 1/2, or 50%; each number on a fair die is 1/6, about 16.7%; each color on the spinner is 1/4, or 25%. Experimental probability is what actually happened: the number of times an outcome came up divided by the number of tries.
Why run experiments
Common Core standard 7.SP.C.6 asks students to approximate a probability by collecting data from a chance process and watching its long-run relative frequency. Flipping a real coin 100 times takes most of a lesson; here it takes a click, so students can repeat the experiment and see the pattern. The more trials, the closer the experimental probability tends to get to the theoretical one, though it is never guaranteed to match exactly. Standard 7.SP.C.7 then asks students to compare a model with what they observe and explain any differences.
Common mix-ups
- "Tails is due." A coin has no memory. After five heads in a row, the next flip is still 1/2 heads.
- "Ten flips should give five heads." Exactly 5 heads in 10 fair flips happens about 1 time in 4: 252 of the 1,024 equally likely sequences.
- "Six is the hardest number to roll." It can feel that way when a game needs a 6, but every face of a fair die is equally likely.
- "More trials makes the counts even." It is the fractions that tend to settle near 1/2. The gap between the number of heads and tails can still grow.
A 10-minute probability lesson
- Choose the coin. Ask for a prediction for 10 flips, then flip 10 times and write the fraction of heads.
- Reset and repeat a few times. Results like 3, 6 and 7 heads are normal for small samples.
- Now flip 100 times, then another 100, and watch the percentage of heads.
- Switch to the die and predict the number of 6s in 100 rolls. About 17 is a good estimate, since 100 ÷ 6 is about 16.7.
- Ask: if a friend rolled 30 sixes in 100 rolls, would you trust the die? It is possible but far more than expected, so it is worth checking.
Where it fits by grade
- Grades 5 and 6: practice writing results as fractions and percents, and use the language of likely, unlikely, certain and impossible. Common Core does not start formal probability until grade 7.
- Grade 7: probability as a number from 0 to 1 (7.SP.C.5), long-run relative frequency (7.SP.C.6) and probability models (7.SP.C.7).
- England: probability is not part of the primary curriculum. In Key Stage 3 (Years 7 to 9), students record and analyze the outcomes of simple experiments, discuss fairness, use the 0 to 1 scale and learn that the probabilities of all outcomes add to 1. Relative frequency continues at GCSE.
Learning more
Fractions and percentages are skills on Eurekami's skill map, and Daily Practice brings them back when they start to fade. For older students, Exam Prep includes GCSE Maths practice papers, and the AI tutor asks guiding questions when a probability problem is tricky.
Questions people ask
- What is the difference between experimental and theoretical probability?
- Theoretical probability is what should happen based on equally likely outcomes, such as 1/2 for heads. Experimental probability is what did happen in your trials, such as 46 heads out of 100, or 46%.
- Why don't my results match the theoretical probability?
- Chance results vary, especially over a small number of trials. Over many trials the experimental probability tends to get closer to the theoretical one, but it rarely matches it exactly.
- Is a 6 harder to roll than other numbers?
- No. On a fair die each number has a probability of 1/6. Roll 100 times a few times and you will see the 6s come up about as often as the other numbers.
- What grade is probability taught in?
- In Common Core, probability starts in grade 7. In England it is taught in Key Stage 3, Years 7 to 9, and continues at GCSE. Younger children can still enjoy the experiments as fraction and percent practice.
More virtual manipulatives
- Virtual fraction bars and fraction circles
- Interactive number line
- Virtual base ten blocks
- Multiplication arrays
- Interactive teaching clock
- Virtual money for counting practice
- Interactive coordinate plane
- Algebra balance scale
- Simple circuit simulator
- States of matter simulation
- Adding fractions with a model
- Virtual algebra tiles
- Alphabetical order game
- Virtual protractor and angle maker
- Animal cell diagram
- Area and perimeter builder
- Build an atom simulator
- Bar graph maker for kids
- Butterfly life cycle
- Capital letters practice
- Circle explorer
- Color mixing simulator
- Compare fractions
- Compound word maker
- CVC word blending
- Day and night simulator
- Decimal grid (hundredths)
- Decimal place value chart
- Digestive system diagram
- Division by sharing and grouping
- Equivalent fractions explorer
- Even and odd numbers
- Interactive factor tree
- Float or sink simulator
- Food chain builder
- Balanced and unbalanced forces simulator
- Dividing fractions
- Multiplying fractions with an area model
- Fraction number line
- Frog life cycle
- Function machine
- Virtual geoboard
- Gravity on other planets simulator
- Homophone picker
- Human body organs diagram
- Parts of the eye
- Human heart diagram
- Human skeleton diagram
- Interactive hundred chart
- Insect body parts
- Virtual integer chips
- Lever and seesaw simulator
- Light reflection simulator
- Line plot maker with fractions
- Linear graph explorer
- Magnets simulator
- Mean, median and mode explorer
- Virtual measuring jug
- Virtual measuring ruler
- Mixed number builder
- Moon phases simulator
- Interactive multiplication chart
- Nets of 3D shapes
- Virtual number bonds
- Interactive open number line
- Parts of a flower
- Parts of a plant diagram
- Parts of a wave diagram
- Parts of speech sorter
- Growing pattern builder
- Pendulum simulator
- Percent bar model
- Interactive periodic table
- pH scale
- Pictograph maker for kids
- Pie chart maker
- Interactive place value chart
- Plant cell diagram
- Plant growth experiment
- Plant life cycle
- Polygon explorer
- Predator and prey simulation
- Pulley simulator
- Punctuation fixer
- Punnett square simulator
- Pythagorean theorem explorer
- Quadratic graph explorer
- Ratio table and double number line
- Virtual rekenrek (20-bead rack)
- Rounding hill
- Reasons for the seasons simulator
- Sentence builder
- Shadows simulator
- Interactive Sieve of Eratosthenes
- Skip counting frog
- Solar system diagram
- Sound waves simulator
- Speed, distance and time simulator
- Spinner designer
- Syllable counter
- Symmetry mirror
- Synonym and antonym match
- Virtual ten frames
- Interactive thermometer
- Tooth diagram
- Transformations on a coordinate grid
- Two dice sums simulator
- Volume with unit cubes
- Water cycle diagram
- Word builder
- Word families
Keep exploring
Practice these topics
More manipulatives
- Virtual fraction bars and fraction circles
- Interactive number line
- Virtual base ten blocks
- Multiplication arrays
- Interactive teaching clock
- Virtual money for counting practice
- Interactive coordinate plane
- Algebra balance scale
- Simple circuit simulator
- States of matter simulation
- Adding fractions with a model
- Virtual algebra tiles
- Alphabetical order game
- Virtual protractor and angle maker
- Math by topicFractions, times tables, long division and more
- Math by gradeEvery skill from kindergarten to 8th grade
- English and grammarNouns, verbs, commas, spelling and more
- Reading passagesShort stories with read-aloud and questions
- Science by gradePlants, forces, matter, space and more
- Printable worksheetsPrint, or do them on a tablet with a finger or pen
- Free math games3D games where every move is a math question
- Fraction calculatorEvery step shown, from mixed numbers to simplest form
- Math 5-a-dayFive fresh warm-up questions every day
- Guides for parentsHow to help with fractions, tables, tests and more
Math, English and science that click.
