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Daily Practice

Daily Practice that knows what comes next

Each session takes ten to fifteen minutes. Every question is chosen from your child's own skill map, so the time goes on what they are ready to learn next, not on what they already know or can't reach yet.

How a session works, step by step

  • Your child signs in and picks a subject: math, English or science.
  • Eurekami builds a session of about a dozen questions from their skill map.
  • Each question allows two tries. Hints come first, and the tutor is one tap away if they're still stuck.
  • At the end they see the stars they earned and which skills moved forward.

A placement test that finds the real gap

The first session in each subject is a short placement test. It starts a little below your child's grade and checks each strand of the subject, such as place value, fractions or geometry in math. When a question goes wrong, Eurekami steps back to the skills underneath it until it finds the one that is actually missing.

Placement questions get one try and no hints, so the result shows what your child can do on their own. The test is between 10 and 30 questions long, depending on the subject. If the last few feel hard, that's expected: it is looking for the edge of what they know.

What goes into each session

  • Skills your child is learning right now
  • Quick reviews of skills that are starting to fade
  • One stretch question just ahead of where they are

Roughly six in ten questions are on skills being learned now, about a quarter are reviews, and the rest is the stretch. Gaps from an earlier grade come first, because the skills after them depend on them. If your child's teacher has picked focus skills, or a practice paper found weak topics, those move to the front too.

A sample session

Here is what one math session might hold for a fourth grader (Year 5 in England) a week after placement:

  • Learning now: adding fractions with the same denominator, like 2/8 + 3/8
  • Learning now: multiplying a two-digit number by a one-digit number, like 34 × 6
  • Review: rounding to the nearest hundred, last practiced two weeks ago
  • Review: reading a bar graph
  • Stretch: deciding which is bigger, 3/4 or 5/8

Two misses on the same skill bring up a short lesson or a step back to an easier skill, never a wall of the same question. So if your child adds the bottom numbers in 2/8 + 3/8 twice, the session pauses for a fraction-bar lesson before it moves on.

How a skill becomes Mastered

Every skill has a score that rises with correct answers and dips a little with misses. Answers given after hints or tutor help count for less, so a skill only reaches Mastered when your child gets it right on their own. Scores fade slowly when a skill isn't used, which is what brings it back as a review before it is forgotten.

Streaks and stars

A daily streak, with one free pass a week so a missed day doesn't wipe it, and stars to spend on Eko the mascot. Teens get levels and progress instead of cartoons. Games give stars too, but only practice answers move the skill map.

What Daily Practice doesn't do

  • It doesn't repeat a question your child can't do until they give up. Two misses change the plan.
  • It doesn't count help as mastery. A skill done with hints keeps coming back until it's done alone.
  • It doesn't ask for long screen time. One short session a day is the whole idea.

Grades and standards

Daily Practice runs from kindergarten to grade 12, for ages 5 to 18. The skill map holds over 2,000 skills, aligned to the Common Core, the Next Generation Science Standards, England's National Curriculum and GCSE (9–1) content. Calculus has its own strand for older students.

Getting started

  • Create a free family account and add each child with their grade.
  • Your child takes the placement test in the first subject you choose.
  • From then on, each session is built from their own skill map.

The free plan includes the placement test, the skill map and five practice questions a day. Eurekami Plus removes the daily limit.

Math, English and science that click.