Grades 6 to 8 (Years 7 to 9 in England)
Algebra balance scale
This algebra balance scale shows an equation as two pans that must stay level, and every button does the same thing to both sides. Start with x + 5 = 9, press − 5, and see what is left on each pan.
2x + 3=11
Do the same thing to both sides until x is on its own.
What the balance model shows
An equation says two things are equal, like two pans on a scale holding the same weight. If you take 3 away from one pan, you must take 3 from the other or the scale tips. Solving an equation is doing fair moves to both sides, one at a time, until x is alone on one pan.
This tool has five equations to choose from: x + 5 = 9, 3x = 12, 2x + 3 = 11, 4x − 2 = 10, and 5x + 1 = 2x + 13. Each one comes with a few operation buttons, such as − 3 or ÷ 2. Pressing a button applies that step to both sides and redraws the scale with the new equation. Undo steps back, so trying a move that does not help costs nothing.
Why a picture beats a rule
Many students learn "move it to the other side and change the sign". It works until it does not, and then they have no way to tell why. The balance gives a reason for every step: you are not moving anything, you are doing the same thing to both sides so they stay equal. That reason still holds for equations with x on both sides, fractions or brackets.
The order of steps also becomes visible. With 2x + 3 = 11, subtracting 3 first leaves 2x = 8, which divides neatly. Dividing by 2 first is still allowed, but it leaves x + 1.5 = 5.5. Seeing both routes on the scale shows why undoing the addition first is usually the cleaner choice, without making it a rule to memorize.
Ideas by grade
- Grade 6: one-step equations. Common Core standard 6.EE.B.7 covers equations of the form x + p = q and px = q. Use x + 5 = 9 and 3x = 12.
- Grade 7: two-step equations. Standard 7.EE.B.4a covers equations of the form px + q = r. Use 2x + 3 = 11 and 4x − 2 = 10.
- Grade 8: x on both sides. Use 5x + 1 = 2x + 13 and talk about which x term to remove first.
- Any grade: checking. After solving, substitute the value back into the original equation to confirm both sides match.
A 10-minute equations session
- Pick x + 5 = 9. Before pressing anything, ask: "What would you do to both sides to leave x on its own?"
- Press the chosen button and read the new equation aloud together.
- Move to 2x + 3 = 11. Ask the student to plan both steps on paper first, then carry them out on the scale.
- Deliberately press a step that makes things worse, such as + 3. Ask why the equation is still true even though it looks harder, then undo.
- Finish with 5x + 1 = 2x + 13 and ask the student to explain each step in a full sentence.
The aim is talk, not speed. A student who can say "I subtracted 3 from both sides so the left pan only has the x's" understands the method far better than one who simply arrives at x = 4.
From the scale to paper
Once students can predict what the scale will show, have them write each step as a line of working. Eurekami's AI tutor checks each line of a student's working and points to the first line that breaks, and every number in its replies is checked by a math checker before the student sees it. Lessons on solving equations use the same balance picture.
Questions people ask
- Why does a balance scale help with solving equations?
- It shows why each step is allowed. Both pans stay level only if you do the same thing to both sides, which is the one rule behind every equation-solving method.
- Can I type in my own equation?
- Not on this page. It has five ready-made equations that cover one-step, two-step and x-on-both-sides problems. Each one comes with a small set of operation buttons, including some that will not help, so students have to choose.
- What does the undo button do?
- It reverses the last step and restores the equation you had before. Students can try a move, see the result and back out, which encourages experimenting.
- Which step should come first in a two-step equation?
- Usually undo the addition or subtraction first, then the multiplication or division. For 4x − 2 = 10, add 2 to both sides to get 4x = 12, then divide both sides by 4 to get x = 3.
- How do I solve an equation with x on both sides?
- Remove the x term from one side first by subtracting it from both sides. For 5x + 1 = 2x + 13, subtract 2x to get 3x + 1 = 13, subtract 1 to get 3x = 12, then divide by 3 to get x = 4.
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