Back to the lesson and practice

Free to print and copy for home or class. This link always prints the same sheet.

eurekami

Use expected value to judge whether a game is fair

12th grade (Year 13 in England) · 16 questions · Common Core: HSS.MD.B.5, HSS.MD.B.7 · England: A-level Statistics

Name

Date

Score/ 16

  1. Question 1

    A charity game costs 2 to play. The chance of winning is 0.1 and the prize is 19 (the stake is kept). Is the game fair?

    • A. Fair
    • B. Favours the player
    • C. Favours the organiser
  2. Question 2

    It costs $3 to play. You roll a fair die and win $3 if you roll a 6. (Your stake is not returned.) What is the expected gain per game? Give the amount as a number; negative means a loss.

    Answer

  3. Question 3

    A charity game costs 3 to play. The chance of winning is 0.1 and the prize is 32 (the stake is kept). Is the game fair?

    • A. Fair
    • B. Favours the player
    • C. Favours the organiser
  4. Question 4

    It costs $3 to play. You roll a fair die and win $3 if you roll a 6. (Your stake is not returned.) What is the expected gain per game? Give the amount as a number; negative means a loss.

    Answer

  5. Question 5

    A charity game costs 3 to play. The chance of winning is 0.25 and the prize is 12 (the stake is kept). Is the game fair?

    • A. Fair
    • B. Favours the player
    • C. Favours the organiser
  6. Question 6

    It costs $1 to play. You roll a fair die and win $6 if you roll a 5 or a 6. (Your stake is not returned.) What is the expected gain per game? Give the amount as a number; negative means a loss.

    Answer

  7. Question 7

    A charity game costs 4 to play. The chance of winning is 0.25 and the prize is 15 (the stake is kept). Is the game fair?

    • A. Fair
    • B. Favours the player
    • C. Favours the organiser
  8. Question 8

    It costs $1 to play. You roll a fair die and win $6 if you roll a 5 or a 6. (Your stake is not returned.) What is the expected gain per game? Give the amount as a number; negative means a loss.

    Answer

  9. Question 9

    A charity game costs 3 to play. The chance of winning is 0.1 and the prize is 30 (the stake is kept). Is the game fair?

    • A. Fair
    • B. Favours the player
    • C. Favours the organiser
  10. Question 10

    It costs $2 to play. You roll a fair die and win $3 if you roll a 6. (Your stake is not returned.) What is the expected gain per game? Give the amount as a number; negative means a loss.

    Answer

  11. Question 11

    A charity game costs 3 to play. The chance of winning is 0.5 and the prize is 8 (the stake is kept). Is the game fair?

    • A. Fair
    • B. Favours the player
    • C. Favours the organiser
  12. Question 12

    It costs $3 to play. You roll a fair die and win $3 if you roll a 6. (Your stake is not returned.) What is the expected gain per game? Give the amount as a number; negative means a loss.

    Answer

  13. Question 13

    A charity game costs 4 to play. The chance of winning is 0.1 and the prize is 40 (the stake is kept). Is the game fair?

    • A. Fair
    • B. Favours the player
    • C. Favours the organiser
  14. Question 14

    It costs $2 to play. You roll a fair die and win $6 if you roll a 6. (Your stake is not returned.) What is the expected gain per game? Give the amount as a number; negative means a loss.

    Answer

  15. Question 15

    A charity game costs 3 to play. The chance of winning is 0.25 and the prize is 11 (the stake is kept). Is the game fair?

    • A. Fair
    • B. Favours the player
    • C. Favours the organiser
  16. Question 16

    It costs $1 to play. You roll a fair die and win $3 if you roll a 5 or a 6. (Your stake is not returned.) What is the expected gain per game? Give the amount as a number; negative means a loss.

    Answer

All done? Color in the animal! · Free from eurekami.com/math

for the adult only

Answer key: Use expected value to judge whether a game is fair

  1. 1. C. Favours the organiser

  2. 2. -2.5

  3. 3. B. Favours the player

  4. 4. -2.5

  5. 5. A. Fair

  6. 6. 1

  7. 7. C. Favours the organiser

  8. 8. 1

  9. 9. A. Fair

  10. 10. -1.5

  11. 11. B. Favours the player

  12. 12. -2.5

  13. 13. A. Fair

  14. 14. -1

  15. 15. C. Favours the organiser

  16. 16. 0