Math lesson plan · 12th grade (Year 13 in England) · 60 minutes
Use expected value to judge whether a game is fair
Statistics and probability
CCSS HSS.MD.B.5CCSS HSS.MD.B.7England: A-level Statistics
Objective and success criteria
Students will: Use expected value to judge whether a game is fair.
- I can answer questions on today's skill on my own, without help.
- I can explain each step and say why it works.
- I can check my answer and spot a mistake.
Before and after
Needs first: Expected value
Leads to: the next skill in this area.
Materials: Squared paper for charts, Class survey data, Sticky notes for a live chart, Mini whiteboards and pens, Printed student sheet (below).
Warm-up · 6 min
- Quick retrieval from earlier learning (Expected value). Students answer on mini whiteboards.
- Show answers together and note who needs support in the main task.
- A game pays 6 points with probability 0.25, 4 points with probability 0.25, 7 points with probability 0.5. What is the expected number of points? → 6Prompt: E(X) = Σ x × P(x).
- A raffle ticket costs 1 points. There is a 0.1 chance of winning 26 points. What is the expected gain per ticket (prize value minus cost)? It may be negative. → 1.6Prompt: Expected winnings = probability × prize.
- A game pays 7 points with probability 0.1, 3 points with probability 0.4, 6 points with probability 0.5. What is the expected number of points? → 4.9Prompt: E(X) = Σ x × P(x).
Hook · 6 min
- Take a quick class survey (favorite fruit, travel to school) and ask what the results tell us.
- Share the objective: Use expected value to judge whether a game is fair. Read the success criteria together.
I do: model it · 12 min
- Work through the example out loud, saying why you do each step, not just what you do.
- Example: It costs $1 to play. You roll a fair die and win $6 if you roll a 5 or a 6. (Your stake is not returned.) What is the expected gain per game? Give the amount as a number; negative means a loss.
- Step 1: 2/6 × 6 − 1 = 1
- Answer: 1
- Pause after each step and ask a student to say what comes next.
We do: guided practice · 12 min
- Do these together. Students try each step on whiteboards before you reveal it.
- Use the hints as prompts rather than giving the answer.
- It costs $2 to play. You roll a fair die and win $6 if you roll a 5 or a 6. (Your stake is not returned.) What is the expected gain per game? Give the amount as a number; negative means a loss. → 0Prompt: Expected winnings = probability × prize.
- A charity game costs 5 to play. The chance of winning is 0.25 and the prize is 20 (the stake is kept). Is the game fair? (Fair / Favours the player / Favours the organiser) → FairPrompt: A game is fair when the expected gain is 0.
You do: independent practice · 17 min
- Students work on the student sheet. Circulate and check the first two answers of every student early.
- Students who finish: write a question of their own for a partner, with the answer.
The 8 questions are on the student sheet below, with answers in the key.
Exit ticket · 7 min
- Two questions on their own. Sort answers into got it / nearly / not yet to plan the next lesson.
- A charity game costs 5 to play. The chance of winning is 0.1 and the prize is 51 (the stake is kept). Is the game fair? (Fair / Favours the player / Favours the organiser) → Favours the playerPrompt: A game is fair when the expected gain is 0.
- It costs $1 to play. You roll a fair die and win $3 if you roll a 6. (Your stake is not returned.) What is the expected gain per game? Give the amount as a number; negative means a loss. → -0.5Prompt: Expected winnings = probability × prize.
Watch out for
- Forgetting to put data in order before finding the median.
- Reading a bar's height wrongly when the scale goes up in 2s or 5s.
Support and stretch
Support
- Review first: Expected value.
- Use concrete materials: squared paper for charts.
- Give the first step of each question, or a partly worked example to finish.
- Pair with a confident partner for the guided practice.
Stretch
- Explain a common mistake in writing and how to fix it.
- Write a word problem that uses today's skill, then solve a partner's.
Homework and more practice
Free online practice with hints and printable worksheets for this skill: eurekami.com/math/grade-12.
Free lesson plan from eurekami.com/lesson-plan-builder