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Science lesson plan Β· 4th grade (Year 5 in England) Β· 30 minutes

Send and decode messages using patterns

Light, sound and waves

CCSS NGSS.4-PS4-3England: KS2 Computing linksEngland: KS2 Y4 Sound

Objective and success criteria

Students will: Send and decode messages using patterns.

  • I can answer questions on today's skill on my own, without help.
  • I can explain each step and say why it works.
  • I can check my answer and spot a mistake.

Before and after

Needs first: Send messages with light and sound

Leads to: the next skill in this area.

Materials: Slinky or rope, Mirrors and torches, Mini whiteboards, A diagram or short video clip of the idea, Printed student sheet (below).

Warm-up Β· 4 min

  • Quick retrieval from earlier learning (Send messages with light and sound). Students answer on mini whiteboards.
  • Show answers together and note who needs support in the main task.
  1. Does this signal use light, sound or both: a doorbell? (light / sound / both light and sound) β†’ soundPrompt: Do you see it, hear it, or both?
  2. Ships at sea at night watch for a lighthouse. What message does its light send? (It is time for dinner. / Danger: rocks or land are near here. / Fish are nearby. / The sea is warm today.) β†’ Danger: rocks or land are near here.Prompt: Why would a ship need to know where the coast is?
  3. What message does this signal send: a red traffic light? (Stop and wait. / The car is about to turn left. / There may be a fire: get out. / Playtime is over; go back to class.) β†’ Stop and wait.Prompt: Where would you meet this signal, and what should you do?

Hook Β· 3 min

  • Ask the class to make a wave with a rope or slinky and describe what moves and what doesn't.
  • Share the objective: Send and decode messages using patterns. Read the success criteria together.

I do: model it Β· 7 min

  • Work through the example out loud, saying why you do each step, not just what you do.
  • Example: A torch (flashlight) flashes short (β€’) and long (–) pulses. Use the key to decode the message. Key: D = –‒‒ O = ––– G = ––‒ Message: –‒‒ / ––– / ––‒
  • Step 1: –‒‒ β†’ D, ––– β†’ O, ––‒ β†’ G
  • Step 2: So the answer is: DOG
  • Answer: DOG
  • Pause after each step and ask a student to say what comes next.

We do: guided practice Β· 6 min

  • Do these together. Students try each step on whiteboards before you reveal it.
  • Use the hints as prompts rather than giving the answer.
  1. A torch (flashlight) flashes short (β€’) and long (–) pulses. Use the key to decode the message. Key: S = β€’β€’β€’ T = – A = ‒– R = ‒–‒ Message: β€’β€’β€’ / – / ‒– / ‒–‒ β†’ STARPrompt: Each group between the slashes is one letter.
  2. In Morse code, MOON is sent as –– / ––– / ––– / –‒. How many flashes (dots and dashes) is that altogether? β†’ 10Prompt: Count the symbols for each of the 4 letters.

You do: independent practice Β· 7 min

  • Students work on the student sheet. Circulate and check the first two answers of every student early.
  • Students who finish: write a question of their own for a partner, with the answer.

The 6 questions are on the student sheet below, with answers in the key.

Exit ticket Β· 3 min

  • Two questions on their own. Sort answers into got it / nearly / not yet to plan the next lesson.
  1. Why are digital messages less likely to be spoiled by noise than older signals? (Noise cannot travel through air. / They use no energy. / Digital messages are louder. / Each part is only on or off, so small changes are easy to ignore or correct.) β†’ Each part is only on or off, so small changes are easy to ignore or correct.Prompt: Is it easier to tell "on" from "off" or to tell small differences in loudness apart?
  2. In Morse code, TREE is sent as – / ‒–‒ / β€’ / β€’. How many flashes (dots and dashes) is that altogether? β†’ 6Prompt: Count the symbols for each of the 4 letters.

Watch out for

  • Everyday meanings of words getting in the way of the science meaning: define key words explicitly.
  • Remembering facts without the reason: ask "why?" and "what is the evidence?"

Support and stretch

Support

  • Review first: Send messages with light and sound.
  • Use concrete materials: slinky or rope.
  • Give the first step of each question, or a partly worked example to finish.
  • Pair with a confident partner for the guided practice.

Stretch

  • Explain a common mistake in writing and how to fix it.
  • Write a word problem that uses today's skill, then solve a partner's.

Homework and more practice

Free online practice with hints and printable worksheets for this skill: eurekami.com/science/grade-4.

Free lesson plan from eurekami.com/lesson-plan-builder

eurekami

Send and decode messages using patterns

Name

Date

Score/ 6

  1. Question 1

    A torch (flashlight) flashes short (β€’) and long (–) pulses. Use the key to decode the message. Key: S = β€’β€’β€’ U = ‒‒– N = –‒ Message: β€’β€’β€’ / ‒‒– / –‒

    Answer

  2. Question 2

    In Morse code, SNOW is sent as β€’β€’β€’ / –‒ / ––– / ‒––. How many flashes (dots and dashes) is that altogether?

    Answer

  3. Question 3

    Why are digital messages less likely to be spoiled by noise than older signals?

    • A. Digital messages are louder.
    • B. Each part is only on or off, so small changes are easy to ignore or correct.
    • C. Noise cannot travel through air.
    • D. They use no energy.
  4. Question 4

    A torch (flashlight) flashes short (β€’) and long (–) pulses. Use the key to decode the message. Key: D = –‒‒ O = ––– G = ––‒ Message: –‒‒ / ––– / ––‒

    Answer

  5. Question 5

    In Morse code, TREE is sent as – / ‒–‒ / β€’ / β€’. How many flashes (dots and dashes) is that altogether?

    Answer

  6. Question 6

    Phones and computers send pictures and music as patterns of just two signals, like on and off. What is this called?

    • A. a rainbow
    • B. an echo
    • C. a shadow
    • D. digital information

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Answer key: Send and decode messages using patterns

  1. 1. SUN

  2. 2. 11

  3. 3. B. Each part is only on or off, so small changes are easy to ignore or correct.

  4. 4. DOG

  5. 5. 6

  6. 6. D. digital information