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The lesson or moral

2nd grade (Year 3 in England) · 16 questions · Common Core: RL.2.2 · England: Y2 Reading, KS1 SATs Reading

Name

Date

Score/ 16

Shelly and the Big Race

Every summer, the garden animals held a race from the old watering can to the strawberry patch. Shelly the snail always came last. "Why do you even try?" laughed Grasshopper. "You are the slowest animal in the whole garden." Shelly did not answer. This year, she had a plan. While the others slept late, she set off at sunrise. She did not stop to nibble leaves. She did not stop to chat. She just kept sliding, one little bit at a time. When the race began, Grasshopper bounced off in giant leaps. But it was a hot day. Soon he was thirsty, so he stopped for a long drink and then a nap in the shade. When Grasshopper woke up, he hurried to the strawberry patch. There was Shelly, already resting on the biggest strawberry. "How did you get here first?" he asked. Shelly smiled. "Slow and steady," she said, "and I started early."
  1. Question 1

    Read "Shelly and the Big Race". What is the lesson of this story?

    • A. Strawberries are the best food.
    • B. Never take part in a race.
    • C. Steady effort and planning can beat speed.
    • D. Grasshoppers are lazy.

The New Girl

On Monday, a new girl joined our class. Her name was Yuki. She had just moved from Japan and did not speak much English yet. At break time, Yuki stood by the wall on her own. She looked at the ground. I wanted to say hello, but I did not know any Japanese. Then I had an idea. I took my skipping rope over and held out one end. Yuki looked up. She smiled and took it. We skipped together until the bell rang, and we both laughed when the rope got tangled. Now Yuki is teaching me to count in Japanese, and I am helping her with English words. Ichi, ni, san – one, two, three!
  1. Question 2

    Read "The New Girl". What is the lesson of this story?

    • A. Skipping is the best game.
    • B. Japanese is easy to learn.
    • C. You can make friends even without sharing a language.
    • D. New pupils should stay by the wall.
  1. Question 3

    A crow was thirsty, but the water in the jug was too low to reach. It dropped in pebble after pebble until the water rose, and then it drank. What is the lesson?

    • A. Crows like pebbles.
    • B. Never drink from a jug.
    • C. Clever thinking and patience can solve problems.
    • D. Water is heavy.

Bugs in the Code

Theo had been looking forward to Coding Club all week. Ms Rivera had promised they would make their own animated story on the classroom tablets. Theo chose a cartoon cat and wrote the code: when the green flag is clicked, move ten steps, then turn and wave. He clicked the flag. The cat spun round and round like a washing machine and never stopped. "It's broken!" Theo groaned, and he pushed the tablet away. Ms Rivera sat down beside him. "It's not broken," she said. "It's got a bug. Every coder gets bugs. The trick is to be a detective." Together they read the code one block at a time. Theo had put the turn block inside a forever loop by mistake, so the cat kept turning for ever. Theo dragged the block out of the loop and clicked the flag again. The cat walked ten steps, turned and waved. Theo cheered so loudly that the whole club looked up. The next week, a younger girl called Ivy was close to tears because her rocket would not take off. Theo pulled up a chair. "It's not broken," he told her. "It's got a bug. Let's be detectives."
  1. Question 4

    Read "Bugs in the Code". What lesson does Theo learn?

    • A. You should give up when something goes wrong.
    • B. Computers never make mistakes.
    • C. Coding is only for older children.
    • D. Mistakes can be found and fixed if you look carefully.

Shelly and the Big Race

Every summer, the garden animals held a race from the old watering can to the strawberry patch. Shelly the snail always came last. "Why do you even try?" laughed Grasshopper. "You are the slowest animal in the whole garden." Shelly did not answer. This year, she had a plan. While the others slept late, she set off at sunrise. She did not stop to nibble leaves. She did not stop to chat. She just kept sliding, one little bit at a time. When the race began, Grasshopper bounced off in giant leaps. But it was a hot day. Soon he was thirsty, so he stopped for a long drink and then a nap in the shade. When Grasshopper woke up, he hurried to the strawberry patch. There was Shelly, already resting on the biggest strawberry. "How did you get here first?" he asked. Shelly smiled. "Slow and steady," she said, "and I started early."
  1. Question 5

    Read "Shelly and the Big Race". What is the lesson of this story?

    • A. Steady effort and planning can beat speed.
    • B. Grasshoppers are lazy.
    • C. Strawberries are the best food.
    • D. Never take part in a race.

The New Girl

On Monday, a new girl joined our class. Her name was Yuki. She had just moved from Japan and did not speak much English yet. At break time, Yuki stood by the wall on her own. She looked at the ground. I wanted to say hello, but I did not know any Japanese. Then I had an idea. I took my skipping rope over and held out one end. Yuki looked up. She smiled and took it. We skipped together until the bell rang, and we both laughed when the rope got tangled. Now Yuki is teaching me to count in Japanese, and I am helping her with English words. Ichi, ni, san – one, two, three!
  1. Question 6

    Read "The New Girl". What is the lesson of this story?

    • A. Japanese is easy to learn.
    • B. Skipping is the best game.
    • C. You can make friends even without sharing a language.
    • D. New pupils should stay by the wall.
  1. Question 7

    A little ant worked hard all summer, storing food. A grasshopper just sang. When winter came, the ant had food and the grasshopper was hungry. What is the lesson?

    • A. It is wise to prepare for the future.
    • B. Singing is bad.
    • C. Winter is cold.
    • D. Ants are stronger than grasshoppers.

Bugs in the Code

Theo had been looking forward to Coding Club all week. Ms Rivera had promised they would make their own animated story on the classroom tablets. Theo chose a cartoon cat and wrote the code: when the green flag is clicked, move ten steps, then turn and wave. He clicked the flag. The cat spun round and round like a washing machine and never stopped. "It's broken!" Theo groaned, and he pushed the tablet away. Ms Rivera sat down beside him. "It's not broken," she said. "It's got a bug. Every coder gets bugs. The trick is to be a detective." Together they read the code one block at a time. Theo had put the turn block inside a forever loop by mistake, so the cat kept turning for ever. Theo dragged the block out of the loop and clicked the flag again. The cat walked ten steps, turned and waved. Theo cheered so loudly that the whole club looked up. The next week, a younger girl called Ivy was close to tears because her rocket would not take off. Theo pulled up a chair. "It's not broken," he told her. "It's got a bug. Let's be detectives."
  1. Question 8

    Read "Bugs in the Code". What lesson does Theo learn?

    • A. You should give up when something goes wrong.
    • B. Coding is only for older children.
    • C. Mistakes can be found and fixed if you look carefully.
    • D. Computers never make mistakes.

Shelly and the Big Race

Every summer, the garden animals held a race from the old watering can to the strawberry patch. Shelly the snail always came last. "Why do you even try?" laughed Grasshopper. "You are the slowest animal in the whole garden." Shelly did not answer. This year, she had a plan. While the others slept late, she set off at sunrise. She did not stop to nibble leaves. She did not stop to chat. She just kept sliding, one little bit at a time. When the race began, Grasshopper bounced off in giant leaps. But it was a hot day. Soon he was thirsty, so he stopped for a long drink and then a nap in the shade. When Grasshopper woke up, he hurried to the strawberry patch. There was Shelly, already resting on the biggest strawberry. "How did you get here first?" he asked. Shelly smiled. "Slow and steady," she said, "and I started early."
  1. Question 9

    Read "Shelly and the Big Race". What is the lesson of this story?

    • A. Never take part in a race.
    • B. Steady effort and planning can beat speed.
    • C. Strawberries are the best food.
    • D. Grasshoppers are lazy.

The New Girl

On Monday, a new girl joined our class. Her name was Yuki. She had just moved from Japan and did not speak much English yet. At break time, Yuki stood by the wall on her own. She looked at the ground. I wanted to say hello, but I did not know any Japanese. Then I had an idea. I took my skipping rope over and held out one end. Yuki looked up. She smiled and took it. We skipped together until the bell rang, and we both laughed when the rope got tangled. Now Yuki is teaching me to count in Japanese, and I am helping her with English words. Ichi, ni, san – one, two, three!
  1. Question 10

    Read "The New Girl". What is the lesson of this story?

    • A. Japanese is easy to learn.
    • B. You can make friends even without sharing a language.
    • C. Skipping is the best game.
    • D. New pupils should stay by the wall.
  1. Question 11

    Zack teased Mo for being slow at reading. Later, Zack got stuck on a maths problem, and Mo kindly helped him. What is the lesson?

    • A. Maths is easier than reading.
    • B. Mo is better than Zack.
    • C. Reading is not important.
    • D. Everyone has different strengths, so don't tease others.

Bugs in the Code

Theo had been looking forward to Coding Club all week. Ms Rivera had promised they would make their own animated story on the classroom tablets. Theo chose a cartoon cat and wrote the code: when the green flag is clicked, move ten steps, then turn and wave. He clicked the flag. The cat spun round and round like a washing machine and never stopped. "It's broken!" Theo groaned, and he pushed the tablet away. Ms Rivera sat down beside him. "It's not broken," she said. "It's got a bug. Every coder gets bugs. The trick is to be a detective." Together they read the code one block at a time. Theo had put the turn block inside a forever loop by mistake, so the cat kept turning for ever. Theo dragged the block out of the loop and clicked the flag again. The cat walked ten steps, turned and waved. Theo cheered so loudly that the whole club looked up. The next week, a younger girl called Ivy was close to tears because her rocket would not take off. Theo pulled up a chair. "It's not broken," he told her. "It's got a bug. Let's be detectives."
  1. Question 12

    Read "Bugs in the Code". What lesson does Theo learn?

    • A. You should give up when something goes wrong.
    • B. Computers never make mistakes.
    • C. Coding is only for older children.
    • D. Mistakes can be found and fixed if you look carefully.

Shelly and the Big Race

Every summer, the garden animals held a race from the old watering can to the strawberry patch. Shelly the snail always came last. "Why do you even try?" laughed Grasshopper. "You are the slowest animal in the whole garden." Shelly did not answer. This year, she had a plan. While the others slept late, she set off at sunrise. She did not stop to nibble leaves. She did not stop to chat. She just kept sliding, one little bit at a time. When the race began, Grasshopper bounced off in giant leaps. But it was a hot day. Soon he was thirsty, so he stopped for a long drink and then a nap in the shade. When Grasshopper woke up, he hurried to the strawberry patch. There was Shelly, already resting on the biggest strawberry. "How did you get here first?" he asked. Shelly smiled. "Slow and steady," she said, "and I started early."
  1. Question 13

    Read "Shelly and the Big Race". What is the lesson of this story?

    • A. Steady effort and planning can beat speed.
    • B. Strawberries are the best food.
    • C. Grasshoppers are lazy.
    • D. Never take part in a race.

The New Girl

On Monday, a new girl joined our class. Her name was Yuki. She had just moved from Japan and did not speak much English yet. At break time, Yuki stood by the wall on her own. She looked at the ground. I wanted to say hello, but I did not know any Japanese. Then I had an idea. I took my skipping rope over and held out one end. Yuki looked up. She smiled and took it. We skipped together until the bell rang, and we both laughed when the rope got tangled. Now Yuki is teaching me to count in Japanese, and I am helping her with English words. Ichi, ni, san – one, two, three!
  1. Question 14

    Read "The New Girl". What is the lesson of this story?

    • A. You can make friends even without sharing a language.
    • B. Skipping is the best game.
    • C. Japanese is easy to learn.
    • D. New pupils should stay by the wall.
  1. Question 15

    Lila told her mum she had finished her homework, but she hadn't. The next day her teacher kept her in at break to do it. What is the lesson?

    • A. Homework is fun.
    • B. Break time is too short.
    • C. Telling the truth is better than lying.
    • D. Teachers are strict.

Bugs in the Code

Theo had been looking forward to Coding Club all week. Ms Rivera had promised they would make their own animated story on the classroom tablets. Theo chose a cartoon cat and wrote the code: when the green flag is clicked, move ten steps, then turn and wave. He clicked the flag. The cat spun round and round like a washing machine and never stopped. "It's broken!" Theo groaned, and he pushed the tablet away. Ms Rivera sat down beside him. "It's not broken," she said. "It's got a bug. Every coder gets bugs. The trick is to be a detective." Together they read the code one block at a time. Theo had put the turn block inside a forever loop by mistake, so the cat kept turning for ever. Theo dragged the block out of the loop and clicked the flag again. The cat walked ten steps, turned and waved. Theo cheered so loudly that the whole club looked up. The next week, a younger girl called Ivy was close to tears because her rocket would not take off. Theo pulled up a chair. "It's not broken," he told her. "It's got a bug. Let's be detectives."
  1. Question 16

    Read "Bugs in the Code". What lesson does Theo learn?

    • A. Coding is only for older children.
    • B. Computers never make mistakes.
    • C. Mistakes can be found and fixed if you look carefully.
    • D. You should give up when something goes wrong.

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Answer key: The lesson or moral

  1. 1. C. Steady effort and planning can beat speed.

  2. 2. C. You can make friends even without sharing a language.

  3. 3. C. Clever thinking and patience can solve problems.

  4. 4. D. Mistakes can be found and fixed if you look carefully.

  5. 5. A. Steady effort and planning can beat speed.

  6. 6. C. You can make friends even without sharing a language.

  7. 7. A. It is wise to prepare for the future.

  8. 8. C. Mistakes can be found and fixed if you look carefully.

  9. 9. B. Steady effort and planning can beat speed.

  10. 10. B. You can make friends even without sharing a language.

  11. 11. D. Everyone has different strengths, so don't tease others.

  12. 12. D. Mistakes can be found and fixed if you look carefully.

  13. 13. A. Steady effort and planning can beat speed.

  14. 14. A. You can make friends even without sharing a language.

  15. 15. C. Telling the truth is better than lying.

  16. 16. C. Mistakes can be found and fixed if you look carefully.