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The lesson or moral

2nd grade (Year 3 in England) · 16 questions · Common Core: RL.2.2 · England: Y2 Reading, KS1 SATs Reading

Name

Date

Score/ 16

Shelly and the Big Race

Every summer, the garden animals held a race from the old watering can to the strawberry patch. Shelly the snail always came last. "Why do you even try?" laughed Grasshopper. "You are the slowest animal in the whole garden." Shelly did not answer. This year, she had a plan. While the others slept late, she set off at sunrise. She did not stop to nibble leaves. She did not stop to chat. She just kept sliding, one little bit at a time. When the race began, Grasshopper bounced off in giant leaps. But it was a hot day. Soon he was thirsty, so he stopped for a long drink and then a nap in the shade. When Grasshopper woke up, he hurried to the strawberry patch. There was Shelly, already resting on the biggest strawberry. "How did you get here first?" he asked. Shelly smiled. "Slow and steady," she said, "and I started early."
  1. Question 1

    Read "Shelly and the Big Race". What is the lesson of this story?

    • A. Never take part in a race.
    • B. Grasshoppers are lazy.
    • C. Steady effort and planning can beat speed.
    • D. Strawberries are the best food.

The New Girl

On Monday, a new girl joined our class. Her name was Yuki. She had just moved from Japan and did not speak much English yet. At break time, Yuki stood by the wall on her own. She looked at the ground. I wanted to say hello, but I did not know any Japanese. Then I had an idea. I took my skipping rope over and held out one end. Yuki looked up. She smiled and took it. We skipped together until the bell rang, and we both laughed when the rope got tangled. Now Yuki is teaching me to count in Japanese, and I am helping her with English words. Ichi, ni, san – one, two, three!
  1. Question 2

    Read "The New Girl". What is the lesson of this story?

    • A. You can make friends even without sharing a language.
    • B. Japanese is easy to learn.
    • C. New pupils should stay by the wall.
    • D. Skipping is the best game.
  1. Question 3

    Priya fell off her skateboard many times. Each time, she got back on. By the end of the month, she could ride all the way down the path. What is the lesson?

    • A. If you keep trying, you can improve.
    • B. Paths are too long.
    • C. You should give up if you fall.
    • D. Skateboards are dangerous.

Bugs in the Code

Theo had been looking forward to Coding Club all week. Ms Rivera had promised they would make their own animated story on the classroom tablets. Theo chose a cartoon cat and wrote the code: when the green flag is clicked, move ten steps, then turn and wave. He clicked the flag. The cat spun round and round like a washing machine and never stopped. "It's broken!" Theo groaned, and he pushed the tablet away. Ms Rivera sat down beside him. "It's not broken," she said. "It's got a bug. Every coder gets bugs. The trick is to be a detective." Together they read the code one block at a time. Theo had put the turn block inside a forever loop by mistake, so the cat kept turning for ever. Theo dragged the block out of the loop and clicked the flag again. The cat walked ten steps, turned and waved. Theo cheered so loudly that the whole club looked up. The next week, a younger girl called Ivy was close to tears because her rocket would not take off. Theo pulled up a chair. "It's not broken," he told her. "It's got a bug. Let's be detectives."
  1. Question 4

    Read "Bugs in the Code". What lesson does Theo learn?

    • A. Computers never make mistakes.
    • B. Mistakes can be found and fixed if you look carefully.
    • C. You should give up when something goes wrong.
    • D. Coding is only for older children.

Shelly and the Big Race

Every summer, the garden animals held a race from the old watering can to the strawberry patch. Shelly the snail always came last. "Why do you even try?" laughed Grasshopper. "You are the slowest animal in the whole garden." Shelly did not answer. This year, she had a plan. While the others slept late, she set off at sunrise. She did not stop to nibble leaves. She did not stop to chat. She just kept sliding, one little bit at a time. When the race began, Grasshopper bounced off in giant leaps. But it was a hot day. Soon he was thirsty, so he stopped for a long drink and then a nap in the shade. When Grasshopper woke up, he hurried to the strawberry patch. There was Shelly, already resting on the biggest strawberry. "How did you get here first?" he asked. Shelly smiled. "Slow and steady," she said, "and I started early."
  1. Question 5

    Read "Shelly and the Big Race". What is the lesson of this story?

    • A. Grasshoppers are lazy.
    • B. Never take part in a race.
    • C. Steady effort and planning can beat speed.
    • D. Strawberries are the best food.

The New Girl

On Monday, a new girl joined our class. Her name was Yuki. She had just moved from Japan and did not speak much English yet. At break time, Yuki stood by the wall on her own. She looked at the ground. I wanted to say hello, but I did not know any Japanese. Then I had an idea. I took my skipping rope over and held out one end. Yuki looked up. She smiled and took it. We skipped together until the bell rang, and we both laughed when the rope got tangled. Now Yuki is teaching me to count in Japanese, and I am helping her with English words. Ichi, ni, san – one, two, three!
  1. Question 6

    Read "The New Girl". What is the lesson of this story?

    • A. You can make friends even without sharing a language.
    • B. Skipping is the best game.
    • C. Japanese is easy to learn.
    • D. New pupils should stay by the wall.
  1. Question 7

    A little ant worked hard all summer, storing food. A grasshopper just sang. When winter came, the ant had food and the grasshopper was hungry. What is the lesson?

    • A. Ants are stronger than grasshoppers.
    • B. Winter is cold.
    • C. It is wise to prepare for the future.
    • D. Singing is bad.

Bugs in the Code

Theo had been looking forward to Coding Club all week. Ms Rivera had promised they would make their own animated story on the classroom tablets. Theo chose a cartoon cat and wrote the code: when the green flag is clicked, move ten steps, then turn and wave. He clicked the flag. The cat spun round and round like a washing machine and never stopped. "It's broken!" Theo groaned, and he pushed the tablet away. Ms Rivera sat down beside him. "It's not broken," she said. "It's got a bug. Every coder gets bugs. The trick is to be a detective." Together they read the code one block at a time. Theo had put the turn block inside a forever loop by mistake, so the cat kept turning for ever. Theo dragged the block out of the loop and clicked the flag again. The cat walked ten steps, turned and waved. Theo cheered so loudly that the whole club looked up. The next week, a younger girl called Ivy was close to tears because her rocket would not take off. Theo pulled up a chair. "It's not broken," he told her. "It's got a bug. Let's be detectives."
  1. Question 8

    Read "Bugs in the Code". What lesson does Theo learn?

    • A. You should give up when something goes wrong.
    • B. Computers never make mistakes.
    • C. Coding is only for older children.
    • D. Mistakes can be found and fixed if you look carefully.

Shelly and the Big Race

Every summer, the garden animals held a race from the old watering can to the strawberry patch. Shelly the snail always came last. "Why do you even try?" laughed Grasshopper. "You are the slowest animal in the whole garden." Shelly did not answer. This year, she had a plan. While the others slept late, she set off at sunrise. She did not stop to nibble leaves. She did not stop to chat. She just kept sliding, one little bit at a time. When the race began, Grasshopper bounced off in giant leaps. But it was a hot day. Soon he was thirsty, so he stopped for a long drink and then a nap in the shade. When Grasshopper woke up, he hurried to the strawberry patch. There was Shelly, already resting on the biggest strawberry. "How did you get here first?" he asked. Shelly smiled. "Slow and steady," she said, "and I started early."
  1. Question 9

    Read "Shelly and the Big Race". What is the lesson of this story?

    • A. Steady effort and planning can beat speed.
    • B. Strawberries are the best food.
    • C. Never take part in a race.
    • D. Grasshoppers are lazy.

The New Girl

On Monday, a new girl joined our class. Her name was Yuki. She had just moved from Japan and did not speak much English yet. At break time, Yuki stood by the wall on her own. She looked at the ground. I wanted to say hello, but I did not know any Japanese. Then I had an idea. I took my skipping rope over and held out one end. Yuki looked up. She smiled and took it. We skipped together until the bell rang, and we both laughed when the rope got tangled. Now Yuki is teaching me to count in Japanese, and I am helping her with English words. Ichi, ni, san – one, two, three!
  1. Question 10

    Read "The New Girl". What is the lesson of this story?

    • A. Skipping is the best game.
    • B. New pupils should stay by the wall.
    • C. You can make friends even without sharing a language.
    • D. Japanese is easy to learn.
  1. Question 11

    A little ant worked hard all summer, storing food. A grasshopper just sang. When winter came, the ant had food and the grasshopper was hungry. What is the lesson?

    • A. It is wise to prepare for the future.
    • B. Singing is bad.
    • C. Ants are stronger than grasshoppers.
    • D. Winter is cold.

Bugs in the Code

Theo had been looking forward to Coding Club all week. Ms Rivera had promised they would make their own animated story on the classroom tablets. Theo chose a cartoon cat and wrote the code: when the green flag is clicked, move ten steps, then turn and wave. He clicked the flag. The cat spun round and round like a washing machine and never stopped. "It's broken!" Theo groaned, and he pushed the tablet away. Ms Rivera sat down beside him. "It's not broken," she said. "It's got a bug. Every coder gets bugs. The trick is to be a detective." Together they read the code one block at a time. Theo had put the turn block inside a forever loop by mistake, so the cat kept turning for ever. Theo dragged the block out of the loop and clicked the flag again. The cat walked ten steps, turned and waved. Theo cheered so loudly that the whole club looked up. The next week, a younger girl called Ivy was close to tears because her rocket would not take off. Theo pulled up a chair. "It's not broken," he told her. "It's got a bug. Let's be detectives."
  1. Question 12

    Read "Bugs in the Code". What lesson does Theo learn?

    • A. Computers never make mistakes.
    • B. Mistakes can be found and fixed if you look carefully.
    • C. You should give up when something goes wrong.
    • D. Coding is only for older children.

Shelly and the Big Race

Every summer, the garden animals held a race from the old watering can to the strawberry patch. Shelly the snail always came last. "Why do you even try?" laughed Grasshopper. "You are the slowest animal in the whole garden." Shelly did not answer. This year, she had a plan. While the others slept late, she set off at sunrise. She did not stop to nibble leaves. She did not stop to chat. She just kept sliding, one little bit at a time. When the race began, Grasshopper bounced off in giant leaps. But it was a hot day. Soon he was thirsty, so he stopped for a long drink and then a nap in the shade. When Grasshopper woke up, he hurried to the strawberry patch. There was Shelly, already resting on the biggest strawberry. "How did you get here first?" he asked. Shelly smiled. "Slow and steady," she said, "and I started early."
  1. Question 13

    Read "Shelly and the Big Race". What is the lesson of this story?

    • A. Steady effort and planning can beat speed.
    • B. Never take part in a race.
    • C. Grasshoppers are lazy.
    • D. Strawberries are the best food.

The New Girl

On Monday, a new girl joined our class. Her name was Yuki. She had just moved from Japan and did not speak much English yet. At break time, Yuki stood by the wall on her own. She looked at the ground. I wanted to say hello, but I did not know any Japanese. Then I had an idea. I took my skipping rope over and held out one end. Yuki looked up. She smiled and took it. We skipped together until the bell rang, and we both laughed when the rope got tangled. Now Yuki is teaching me to count in Japanese, and I am helping her with English words. Ichi, ni, san – one, two, three!
  1. Question 14

    Read "The New Girl". What is the lesson of this story?

    • A. You can make friends even without sharing a language.
    • B. Skipping is the best game.
    • C. New pupils should stay by the wall.
    • D. Japanese is easy to learn.
  1. Question 15

    Zack teased Mo for being slow at reading. Later, Zack got stuck on a maths problem, and Mo kindly helped him. What is the lesson?

    • A. Everyone has different strengths, so don't tease others.
    • B. Mo is better than Zack.
    • C. Maths is easier than reading.
    • D. Reading is not important.

Bugs in the Code

Theo had been looking forward to Coding Club all week. Ms Rivera had promised they would make their own animated story on the classroom tablets. Theo chose a cartoon cat and wrote the code: when the green flag is clicked, move ten steps, then turn and wave. He clicked the flag. The cat spun round and round like a washing machine and never stopped. "It's broken!" Theo groaned, and he pushed the tablet away. Ms Rivera sat down beside him. "It's not broken," she said. "It's got a bug. Every coder gets bugs. The trick is to be a detective." Together they read the code one block at a time. Theo had put the turn block inside a forever loop by mistake, so the cat kept turning for ever. Theo dragged the block out of the loop and clicked the flag again. The cat walked ten steps, turned and waved. Theo cheered so loudly that the whole club looked up. The next week, a younger girl called Ivy was close to tears because her rocket would not take off. Theo pulled up a chair. "It's not broken," he told her. "It's got a bug. Let's be detectives."
  1. Question 16

    Read "Bugs in the Code". What lesson does Theo learn?

    • A. Coding is only for older children.
    • B. Computers never make mistakes.
    • C. Mistakes can be found and fixed if you look carefully.
    • D. You should give up when something goes wrong.

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  1. Steady effort and planning can beat speed.
  2. You can make friends even without sharing a language.
  3. If you keep trying, you can improve.
  4. Mistakes can be found and fixed if you look carefully.
  5. Steady effort and planning can beat speed.
  6. You can make friends even without sharing a language.
  7. It is wise to prepare for the future.
  8. Mistakes can be found and fixed if you look carefully.
  9. Steady effort and planning can beat speed.
  10. You can make friends even without sharing a language.
  11. It is wise to prepare for the future.
  12. Mistakes can be found and fixed if you look carefully.
  13. Steady effort and planning can beat speed.
  14. You can make friends even without sharing a language.
  15. Everyone has different strengths, so don't tease others.
  16. Mistakes can be found and fixed if you look carefully.